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Blackwake | |
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Mastfire Studios Pty Ltd. | |
Publisher(s) | Mastfire Studios Pty Ltd. |
Windows, Mac OS X | |
Release date(s) | 20 February, 2020 |
Multiplayer, Naval Combat, Co-op, Action, Pirates | |
System requirements | |
Windows Minimum:
Recommended:
Mac
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Blackwake is a game that was released on February 24, 2017. It was developed by OneEyeTyler and Dakota of Mastfire Studios Pty Ltd. Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.
Blackwake was made in the ESENTHEL engine, and started as a hobby project between 2 friends in 2013.
Playing as the Royal Navy or Pirates in two teams of up to 27, Blackwake players work together to fire cannons, shoot muskets, and clash swords with the enemy in a battle to own the sea, with a wide variety of different ships, weapons, and customizable cosmetics to be chosen, and across multiple game modes: Team Deathmatch, Capture the Booty, and Fortress Siege.
Blackwake successfully released into Early Access on Steam in 2017 for Windows and OSX, receiving 'very positive' user and critical reviews.
Features[edit | edit source]
- Broadside or board enemy ships as a crew with intense FPS Naval Combat based in the Age of Sail: Man the cannons and fire off coordinated broadsides with other players to sink the opposing ship. You will fight as a crew of up to 16 real players on a ship led by another player that has been voted as captain. Modes can have up to 54 players in a battle!
- Coordinate and cooperate to be efficient and be a devastating crew: If you're part of the crew, you may help the ship in any way you see fit without being forced to a role. You can be the part of the gunnery crew by loading cannons and firing at the enemy, or be the master of repairs and help keep the ship afloat by patching holes in the ship, repairing sails, or pumping out water. Help keep your ship's fire power up by running supplies for your fellow crewman, or even board an enemy ship and conquer it!
- Lead your crew as the Captain and dominate the opponent or defeat an arch nemesis: Issue commands to your crew, keep the coordination flowing as to which side to be at the ready, focusing on repairs or boarding the enemy! You can order which sides of the ship you want loaded with what, and motivate them until victory or death. Captain nominations occur at the start of the round and captain ratings improve or worsen depending on your success or failure.
- Game modes with variation: Ranging from a traditional duel style 1v1 ship deathmatch all the way to a 3v3 deathmatch of various ship sizes, you will be tested as a captain, your coordination with other captains, and as a crew. Weather will change with each round, spanning from a calm day with islands to a heavy storm in the open ocean. More game modes are planned to come in free content updates to make sure things stay interesting!
- Communication is key: There are multiple voice chat channels to keep coordinated, global, crew, faction, and proximity. Tell the powder monkey next to you, to fill yer' crate or the friendly ship's captain to come to your aid. Aside from voice channels there are also crew commands that are extremely helpful to people without microphones. You can expect the crew with the best communication and cooperation to win!
- Customization as both player and yer Ship: Name your ship, change its colors and make it known in tales told. Change your appearance and outfits to display your skill, time played and persistence as a fellow crewman.
- Developers that are passionate about feedback and are part of the community. Since our early development and Kickstarter we've spoken to our players through both discord and in-game chat, taking suggestions and feedback with care in real time. Every suggestion made by our players is truly considered and discussed, and we've been careful to keep in line with the vision we set out to create for Blackwake. The result is a game that we all helped create together and can enjoy together.
- As long as Blackwake breathes we'll keep her fed with contennt: We want to keep developing Blackwake with FREE additional content to make Blackwake the best possible game it can be. No paid DLC to divide the community or pay to win items to give players who spend more an advantage. We have many more ideas for Blackwake, and we're excited to use them to keep the game fresh and active.
Requirements[edit | edit source]
Blackwake Pirate Game
- OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
- Processor: i5 2400, FX-8320
- Memory: 8 GB RAM
- Graphics: R9 270, GTX 660
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
- Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS at 1920x1080 resolution.
Video[edit | edit source]
Screenshots[edit | edit source]
External links[edit | edit source]
Blackwake Game
Blackwake Official Soundtrack download free. full
Previous devblogs: JanuaryFebruaryMarchAprilMayJuneJulyAugust We haven't had a devblog in a while and we've been pretty silent this month, so we decided it's probably a good time to let everyone know (both backer and not) what is going on! August to nowWe'll fill in the blanks about what happened with the devblogs after August. In your last devblog you announced the siege game mode, so where did it go? Long story short it became clear that fitting siege into the mix may have compromised the quality of all gamemodes once release came around. We decided to shelve it and instead work on polishing up our ship modes as our first priority, since it is naval battles that make Blackwake the game it is. Alas, it is not gone! Siege is one of many ideas that we want to do and we simply don't have time to squeeze them all in before release. We're excited to introduce more fun gamemodes post-release in free content updates to keep the game healthy, with siege set to be the first. Why did you stop doing devblogs? Devblogs stopped because we weren't really adding large new features and shifted to stomping out bugs in existing content and working on stability. At about the middle of September we began testing very often and doing quick iterations on bug fixes. The notes were updated on our Reddit sticky here. These patches included small chunks of content such as the fleet gamemode which is a 3 ship vs 3 ship team deathmatch with mixed ship types. Alpha 10 & Going forward
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