This deathmatch map for Half-Life 2 is a remake of the popular Half-Life map Crossfire. The map is playable, but is still in the beta stage and more improvements are to come. Free to Half Life 2 Owners? I have Half Life 2, yet when I go to the Half Life 2 Deathmatch page on Steam, it says I can buy it for $9.95. This article says. The game is offered as a free download to all Half-Life 2 and Half-Life 2: Episode One owners. Is this article incorrect, or am I missing something? Deathmatch: Tactical is a mod for Half-Life 2, created by iCrazyBlaze. Description: With 19 custom weapons, over 40 maps INCLUDING a mostly playable port of Half-Life 2's campaign mode, and a working Physics Gun, kick move, aiming down sights and Slow-motion - Deathmatch Tactical is the mod for everyone who's looking for a different yet fun Half-Life experience.
Half Life 2 is a first-person shooter by Valve Corporation.
Six years did fans of the critically acclaimed Half Life have to wait for its successor, Half Life 2. Developed by the Valve Corporation, it was the very first game to use the developer's Source engine. Continuing the story of scientist-turned-action-hero Gordan Freeman in a alternate Earth world where aliens had arrived from another dimension after a science experiment gone horribly wrong in the first game, players experience a first-person shooter like none other, with outstanding graphics for its time as well as a realistic physics engine, which the game took full advantage of.
As in the first game, Gordan begins his adventure without any weapons and slowly builds up an arsenal to face consistently more ferocious enemies. The world has changed a lot since Gordan's escape from Black Mesa, as now twenty years have passed and a multidimensional corporation, Combine, has taken control of the planet. A police state was put in place and the citizens suppressed. As to be expected, an underground resistance movement formed and Gordon is introduced to them early in the game. Fan-favourite character Barney Calhoun is back to help Gordon out, going undercover as an officer for Combine. Alyx Vance, the daughter of one of Gordan's former co-workers at Black Mesa, is the games female star, shedding some humanity and passion into an otherwise bleak world.
Gordon meets further characters, both friend and foe, throughout the game, and as in the first installment of the franchise, he has to fight his way out of difficult situations and use the environment to overcome obstacles. Without giving away too much information, it is safe to say that Half Life 2 ends in as just a dramatic fashion as the first game. An enjoyable part to the game is use of vehicles, including beach buggies and speedboats, which are a pleasant change of pace to an otherwise long trek on foot. Players should not get carried away with the joy riding, as they might pass their objective!
Fans were given more of the game in two sequels, titled Half Life 2: Episode One and Half Life 2: Episode Two, as well as an additional level to the game, Half Life 2: Lost Coast. Fans hoping for Half Life 3 might be disappointed, as Gabe Newell, founder of Valve, stated that the expansions to Half Life 2 were essentially Half Life 3. We live in hope that this is just an elaborate bluff to allow for the announcement of Half Life 3 to be even more spectacular.
As with the original Half Life, the community was able to develop mods for the game, one of the most famous being Garry's Mod. Other Valve games - not mods of Half Life 2 - based on the Source engine include Counterstrike: Source, the moderately successful sequel to Counterstrike 1.6, and Day of Defeat: Source.
Pros
- Best graphics and physics engine for its time
- Unique and compelling story
- Fluent gameplay
Cons
- A nagging longing for Half Life 3
Half-Life 2: Deathmatch | |
---|---|
Developer(s) | Valve |
Publisher(s) | Valve |
Series | Half-Life |
Engine | Source |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Half-Life 2: Deathmatch is a multiplayerfirst-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.
Gameplay[edit]
Half Life 2 Deathmatch Download Free
Deathmatch[edit]
Half Life 2 Deathmatch Mod
Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed.
The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.
Team Deathmatch[edit]
In the team deathmatch mode, players are organized in two teams, Resistance and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for:
- Instead of only one player winning the round, the team with the higher score wins.
- If friendly fire is enabled, one point is deducted each time a teammate is killed.
- If the player selected a Resistance model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.
- If the teams are unbalanced, the team with fewer players won't get players from the other team, (unless the server owner had 'Auto-Balance' enabled) instead, they will get new players connected to the server.
Development[edit]
Upon the release and subsequent critical reception of Half-Life 2, reviewers expressed disappointment with the game's lack of multiplayer.[1] Two weeks after the initial release of Half-Life 2, Valve revealed and released Half-Life 2: Deathmatch on Steam.[2][3]Deathmatch was released simultaneously with the Source SDK as a means of promoting game modifications built upon the platform.[4][5]
Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine.[6][7][8] Valve's The Orange Box does not include Half-Life 2: Deathmatch, however, the game was upgraded to use the Orange Box version of the Source engine in September 2010. Valve announced a free promotional offer on January 10, 2008, which allowed NVIDIA graphics card users to download and play Half-Life 2: Deathmatch along with Portal: First Slice, Half-Life 2: Lost Coast, and Peggle Extreme.[9]
In September 2010, the game was released via Steam for OS X.[10] A Linux version came more than two years later, in March 2013.[11]
Reception[edit]
Half Life 2: Deathmatch was well-received upon its release, with reviewers praising its inclusion of the gravity gun.[12][13]GameSpot lauded the game for the Source engine's 'impressive use of physics' and the available selection of maps.[13]IGN paid similar compliments to the title, also speaking highly of the 'fast play style that [Half-Life 2: Deathmatch] produces.'[12]
Multiple reviews stated that the game suffered from large amount of lag upon release, but GameSpy noted that this was remedied soon after as more servers came online.[14]
References[edit]
- ^Adams, David (November 30, 2004). 'Half-Life 2 Deathmatch Official?'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^'Half-Life 2: Deathmatch and SDK Update'. Steam. Valve. November 30, 2004. Archived from the original on September 28, 2012. Retrieved March 24, 2014.
- ^Thorsen, Tor (November 30, 2004). 'Valve unleashes Half-Life 2: Deathmatch'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^Adams, David (December 1, 2004). 'Half-Life 2 Deathmatch Released'. IGN. Archived from the original on November 8, 2012. Retrieved March 23, 2014.
- ^Bramwell, Tom (December 1, 2004). 'Valve surprises all with Half-Life 2 Deathmatch'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^McNamara, Tom (February 11, 2005). 'Another HL2DM Map in the Pipe'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^Surette, Tim (February 7, 2005). 'Valve releases details on future Steam downloads'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^Bramwell, Tom (February 18, 2005). 'Valve updates HL2 Deathmatch with new weapons, map'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
- ^Purchese, Robert (January 10, 2008). 'Portal: First Slice for NVIDIA users'. Eurogamer. Archived from the original on October 17, 2012. Retrieved March 24, 2014.
- ^Callaham, John (September 30, 2010). 'Half-Life 2 Deathmatch gets engine and Mac update'. Big Download. Joystiq. Archived from the original on August 23, 2011. Retrieved March 24, 2014.
- ^Stahie, Silviu (March 16, 2013). 'Half-Life 2: Deathmatch Officially Launched on Steam for Linux'. Softpedia. Archived from the original on October 23, 2013. Retrieved March 24, 2014.
- ^ abAdams, Dan (December 1, 2004). 'Half-Life 2: Deathmatch Review'. IGN. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
- ^ abKasavin, Greg (November 30, 2004). 'Half-Life 2 Deathmatch First Impressions'. GameSpot. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
- ^Accardo, Sal (December 1, 2004). 'Half-Life 2: Deathmatch'. GameSpy. Archived from the original on December 1, 2012. Retrieved March 24, 2014.