Total War: WARHAMMER - Chaos Warriors



The Warriors of Chaos is a faction like no other. Composed of savage men and beasts straight out of hell, their only purpose is to lay waste to the lands of the Warhammer world. This faction differs greatly from others in terms of gameplay - they lack settlements, they don't need to (and can't) capture new ones and they are enemies of all other. The start of Warriors of Chaos is quite difficult, mainly because of the fact that you won't be able to capture a settlement and the whole gameplay of this faction differs so much from others. You will spend your first couple of dozen of turns on conquering the first island you start on, departing to the south after you're done here. The Chaos Warriors brings a new race with its own new Legendary Lords, units, mounts, items, quest chains and mechanics to Total War™: WARHAMMER®. Three new playable Legendary Lords. New Chaos Warrior mounts, units and monsters. New quests, magic items and abilities. Warriors of Chaos is a race and faction introduced in Total War: Warhammer via a DLC pack. The Warriors of Chaos faction is playable in campaign, multiplayer and custom battles. They have 3 legendary lords, Archaon the Everchosen, Kholek Suneater and Sigvald the Magnificent. The Warriors of Chaos are barbaric, Chaos-worshippers from the far north. They are a migrating horde that seeks to bring ruin a.

Vikings FTW!

'To the ordinary, we are unknowable. Fallen. Corrupted. Rightly feared. You cannot understand our orgins, our motives... the dawning realisation that we are not fallen. We. Are. Ascended.'

– Archaon the Everchosen

'Moving up and fighting the best keeps me hungry.'

– Nonito Donaire

'Then I saw when the Lamb broke one of the seven seals, and I heard one of the four living creatures saying as with a voice of thunder, 'Come.' I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.'

– Revelation 6:1-2

Remember when the followers of the Dark Gods were badass Viking warriors in awesome looking plate armour and weren't emo Space Marines under the thrall of an armless failure? Remember when they were led by completely fucking crazy motherfuckers who wrestled fucking Bloodthirsters to the ground as a bloody initiation ritual and rode around on chariots pulled by skinless bears and rode horses fed on human flesh and watered down with blood and had awesome beards rivalled only by Dwarfs? Pepperidge Farm remembers. These are the Warriors of Chaos (formerly Hordes), the granddaddies of all that is Awesome in the Chaos Space Marines, the original Champions of Chaos.

Additionally, every time the words 'devout', 'cruel', 'savage', and synonyms of those show up in the following article, take a swig. I can guarantee that you will at least be drunk (unless you are, in fact, a chaos warrior yourself, in which case you would need to drink a gallon for every derp on the Derp page (enough to get 6 fully packed Yankee stadiums completely hammered, in case you're wondering)). As you should be, considering you're reading about Vikings.

  • 3The Men of the North
    • 3.1The Daemon Norse

Brief Foreword[edit]

Nostalgia aside, you can't truly call yourself a fan of Chaos or Warhammer in general without having at least a cursory knowledge of these guys. These guys are the very essence of Warhammer: baroque plate armour, skulls, Vikings, mutations, Michael Moorcock, J.R.R Tolkien, Hieronymus Bosch, H.P Lovecraft and Heavy Metal; everything that was put in together and left to boil to produce the two most grimdark settings in the history of mankind is encapsulated in these guys. The first edition of Warhammer Fantasy had one of them displayed proudly on it, for Odin's sake (the now legendary Harry the Hammer, the TRUE reason why Warhammer is called Warhammer, check out Harry's new model, it kicks ass). Like it or not, these guys were what forged Warhammer for a lot of people. To this day, no game based on it feels complete without dark armoured marauding warriors of the Nordic or sci-fi persuasion. So read on, and see their glory in full.

tl;dr: MOTHERFUCKING CHAOS VIKINGS, MAN!!!

If you watch some of the Viking shit that is part of the current minor renaissance in sword-and-longboat fantasy that's been going on in television lately, like The Last Kingdom, you might think that the portrayal of Vikings is not that far off. And arguably, it isn't; they got up to some pretty deranged Khornate shit. But of course, history was written by the people who they were murder-raping in the name of KhorneOdin. It's pretty much beyond dispute, though, that theirs was a culture very much centered upon raiding (literally what viking means, more or less) and being a badass warrior; you couldn't get to Valhalla unless you died with a weapon in hand. (Drunken accident? Old age? Getting poisoned or stabbed in the back? Too bad, it's off to Niflheim, the domain of Hel--one 'l', that's after the goddess who reigned there, and no, it wasn't hot, it was motherfucking cold.) Pretty fucking Khornate if you ask me.

They are also the only non-Imperial Guard army to have not been fucked over completely beyond all redemption by the foul Cruddace.

Fantasy Overview[edit]

In the beginning, the Old Ones came to the Warhammer World and set about doing their crazy magical genetic engineering bullshit. Then, for whatever non-reason the Polar Gates at the top and bottom of the world that they had constructed to ward off Chaos gave out and the world was corrupted and consumed by it. Depending on who you ask, either this event is what birthed Chaos and the Chaos Gods, or they came first and helped cause it. Who knows? The Old Ones fucked off, and left races of Dwarfs and Elves and Slaan. But a fourth creation also that was not fully equipped to resist the influence of Chaos, and of course, this was Man. Mankind was unfinished, and the warpstones that flew from the Northern polar wastes caused the acceleration of physical and cultural progress and, most importantly, of the human mind. The races of men gained a vigor and fire from the power of Chaos that drove them to great heights of glory and caused them to surpass the manufactured races of the Old Ones. In many ways, the history of Chaos is the history of mankind in the Warhammer world, serving as a dark reflection of what corrupted humanity can look like, the civilized soldiers and benevolent Order Gods of the South mirrored by the barbaric warriors and the cruel, fickle Chaos Gods of the North. It was only fitting that some tribes amongst Humanity would come to worship the various Gods of Chaos, namely the best-known four of them (and a long time ago some others that GW sadly forgot about and another they were contractually forced to forget about.)

The most notable of these was the Norsii. who would later be feared by all of the Old World as the fierce Norse, the most brutal and devout worshipers of Chaos. They were joined by their cousins as well, the brutal Kurgan of the Eastern Steppes and the squat and ferocious (yet anatomically gifted in certain areas) Hung. These are the three Great Races of Men, for it is they alone who are favored by the mighty Gods. Together, they are the Northmen, and they shall make the World tremble.

On the tabletop, the Warriors of Chaos tend to be unstoppable close combat powerhouses (as they should be, they're Vikings), with little in the way of ranged fire support. Very melee oriented, even their sorcerers can be thrown into melee and be expected to hold their own. They have very powerful magic that can be used to supplement their incredible power. They have extremely powerful Lord choices who might very well be the most powerful generic lords in the game. They have a pretty high points cost, though, so you're going to be outnumbered. On the other hand, that shouldn't bother you too much because they're badasses. The problem is that you have a predictable play style and are more or less ineffective if you can't get into melee. Movement phases are important, especially in fantasy, so think about how you move your forces. Despite it being a predictable play style, it's still easy to grasp and simple to use, which also makes the Warriors a good starting army. Also, because of the low model count since these guys have a large point cost, it doesn't cost that much by GW standards to put a good army together. So, if you like Vikings in spiky armor, get the Warriors.

The Men of the North[edit]

The twisted northlands of Norsca and the Eastern Steppes straddle the line between mere mortality and the realm of the immortal, for they the closest of the realms to the foul Chaos Wastes and the portal that leads to the realm of the Chaos Gods. Known as Rainsheim amongst the Norse, and a dozen other names amongst those others who dare to treat with Chaos; Northman or Southman. The power of Chaos has corrupted all the lands of the world, but as the distance from the pole decreases, the influence of Chaos increases. And so, the men of Norsca and the Kurgan realms are saturated with the power of the gods.

The men who dwell in the Northlands are, for the most part, barbarous and savage compared to those who live in the settled lands to the south. They are not physically unlike other men and, in times of peace, merchants from the Norse and Kurgan can be found trading their wares in the markets of cosmopolitan cities such as Marienburg in the west and the Hung can be found doing the same in Weijin in the east. Yet, in some other forms, they are unlike their fellows to the South. For they worship evil Gods of Blood, Decay, Scheming, and Debauchery and live brutal, primitive lives of war. Most lamentably, they all live directly under the shadow of Chaos and are slaves to its Will.

Depending on what version of the lore you go with, not all of Norsca is enthralled to Chaos. Old material mentions tribes and whole kingdoms living and coexisting with the Southlands, some even taking to worshiping other Gods like Ulric. Some of these tribes are even mentioned as fighting Chaos and trying to steer their brethren away from falling victim to it. Again, this varies quite a bit between editions and even within editions themselves.

The men of the Northlands have many different gods. Most are daemons and valorous dead or ascended Champions of Chaos deified by their tribes (a practice especially common with the Norse) or manifestations of the natural world (as is common amongst the Kurgan), but all the Northmen owe their highest worship to the Four Great Gods of Chaos, whom they readily recognize as the masters of these lesser deities. The Northmen do not think of the Chaos Gods as evil, as the superstitious men of the South are wont to. But as individuals, they are as unpredictable as mortals. Thus, the Northmen reasonably maintain that such powerful entities are beyond the moral judgment of men. It is thus every warrior's duty to honour the gods in all walks of life. Such things are self-evident. To deny the gods and not worship them would be foolish, their existence in the North is a simple fact of life; evident in the mark of Khorne proudly displayed by a Norscan marauder as he leaps from his longship to savage Imperial soldiers with his daemonic strength, or in the mark of Tzeentch borne by a Kurgan rider as he fells a Kislevite warrior with his new-found blade of bone in place of a hand. To resent this state of affairs would be like resenting the sunrise or the wind - What would it accomplish?

The Four are known by many names amongst the people of the North. Nonetheless, all the Gods are recognized by them. And it is not uncommon for the tribes to choose one god amongst them as a patron (the Norse tribes commonly take Khorne as theirs, while some tribes of the Kurgan may choose Tzeentch) - who is seen as the father and protector of their kindred. Lesser gods and daemons are also worshiped, along with great heroes peculiar to a particular tribe who are often chieftains who died such glorious deaths that they were raised to sit beside the god of their tribe in eternal glory.

Though they may seem barely civil in times of peace, the Norse, Kurgan and Hung are vicious races of bloodthirsty warriors. Used to battling amongst themselves - war is their natural state and they wage it without concern or prejudice. They rejoice in battle and strength at arms, and honour the brave of both sides while despising the cowards likewise. Yet they are willing to forget their differences when the Gods command them to fight on their behalf. For there is no greater joy than to fight and die in the armies of the immortals.

The Daemon Norse[edit]

'From the harsh snowlands they come. Blond of hair they are, and blue of eye, and tattoos upon arms and face and chest. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the Gods they seek to appease. Clad in but few garments and wielding clumsy, brutal axes and maces, they rage against the civilized lands of the south, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes.'

– The Liber Chaotica as penned by Richter Kleiss, former Priest of Sigmar

The Norse of Norsca are the most brutal, fierce and savage followers of the Chaos Gods in the Warhammer world. They are the tallest, most physically strong race in the Old World, raised amongst a culture that respects only strength and the ability to kill and closeness to the Primordial Gods. All of Norsca is in the thrall of Chaos, corrupting the mountainous wasteland with the essence of change that seeps not only into man and beast but the very ground itself. Mutations are so common as to be universal among the Norscans, seen as signs of blessings from the Chaos Gods. Mighty warbands prowl the mainland and the horrific mountain ranges that connects the lands of the Norse to the Chaos Wastes. The seas about Norsca are filled with massive longships mastered by the terrible Chaos Champions and their kinsmen who stride the seas searching for either artefacts, purchase by which they may wage war against the weak southlings as demanded by their Gods, or merely any other ship to vent their rage upon. When the call to war is given, the Norse are always at the forefront, tearing down all opposition and cleaving the way into the weak lands of Sigmar. The Norse are always on the warpath, launching continuous and brutal sea raids upon the heavily fortified coast of the Northern Empire and northern Kislev.

It should come as little surprise that the Norsemen are the most fiercely devout followers of Khorne, the God of War. And it is from the Norse that the majority of Khorne's followers are derived. Many Norse Champions of Chaos go on to be the most favored of Khorne's warriors; Cormac Bloodaxe, Scyla Anfingrimm, Hogan Headhacker, Haargroth the Blooded, Arbaal the Undefeated, Valmir Aesling, Hrothgar Daemonaxe, Urlfdaemonkin -- all savage Norse warriors who have risen to pre-eminence in the eyes of the Blood God. In fact, Khorne's own consort, Valkia the Bloody, has risen from the brutal clans of the Norse.

With such a track record, it was obvious that the Imperials would deny any idea that the Norse are even remotely human. Most theories tend to focus on their favour from the Dark Gods and use that as the bedrock for all kinds of claims. Due to them being incredibly strong, very tall and all warriors (at least, all those encountered commonly by the Imperials are such) and devoted to the Dark Gods, Imperials have come to the conclusions that the Norse are a race of superhumans, or that they are daemons shaped as men, or are half-giants. The truth, shaded in the fantastic as it is, is still more interesting.

Contrary to what the Imperials historians zealously claim; they are not the first ones to settle in the Reik basin. Even the Bretonnians and the Nehekharans have held a portion of the land that would later become the heart of the Empire, and the ancestors of the Norse were no different. Known as the Norsii, their ancestral homeland was indeed the frozen Wastes of Norsca. But some of their kinsmen migrated South to the lands that would become part of the Empire. The Norsii were ever the mighty and favored warriors of Chaos, as their descendants are. They were prone to waging bloody and terrible war upon the southern tribes, particularly the Udoses, Teutogens and Roppsmenn. The Norsii's reign of terror was only stopped by the hosts of the southlings gathering to drive them back to their frozen homeland. But from there they would rejoin their kinsmen who still dwelt in the North and return to continue their depredations. It was only Sigmar himself who managed to finally drive the Norsii hordes from the Empire. And only barely. It is a telling thing that the first defeat Sigmar ever suffered came at hands of the vicious Norsmen, led by the ancient Chaos Lord of Khorne: Cormac Bloodaxe.

The Norse are amongst the most fearsome and most devoted warriors of Chaos, but they are also devoted to their tribal affiliations. The tribe forms the very core of the Norse identity, as they are not a unified people by any means, and thus have no concept of nationality. A Norscan will never call himself such. He will identify himself based on tribe and parentage. A Varg will see his loyalties extend only to his immediate tribe and to a much lesser extent, others under the same confederation. After all, even amongst the various so called High Tribes, multitudes of lesser tribes and families will exist. For instance, under the Aesling High Tribe, there exists many other lesser clans owing allegiance to it; such as the Gorehunt, the Snaegr, Skrae and Untam. The various Norscan clans are divided into two main blocks for easy reference based on geography; the Northern tribes and the Southern tribes.

The Northern Norscan Tribes[edit]

  • Aeslings: The most dreaded and terrifying and powerful of the Norse High Tribes are the Aeslings. They are the most savage and brutal men of Norsca. Even among the other Northernmost Northman tribes they are held in fear. Only favour from the Gods and strength and excellence at arms are valued. Thus, they are a people who respect only strength and infants who do not measure to their standards of physical perfection are murdered outright with little fuss. While reprehensible, this combined with their constant warfare on others has forged a race who are undoubtedly some of the greatest warriors of all the Northmen. Amongst the Aesling tribes, it is Khorne who is worshiped above all other Gods and it is not uncommon for tribes to dedicate themselves solely to him. For even amongst the Norsemen, the Aeslings are a people who thrive on war. While one Champion of Chaos may master a crew of marauders who bring ruination on Erengrad or Nordland, another might lead his people in slaughtering the Norse Dwarfs or even their own Norse kinsmen. Even the Kurgans to the east are not safe from the Aeslings' reckless thirst for death, for it is often that an Aesling Jarl will lead his murderous kinsmen in preying upon the many roving Kurgan tribes, slaughtering them and offering up their lives to the vicious Chaos Gods. Their lust for killing has won them no friends, what few allies they have are bound to them by only fear and intimidation, for much like the god they worship, the Aes care not whence the blood flows.
  • Vargs: Another Northern tribe. The Vargs are the most twisted in body and soul of the Norse; they claim the Northern tundras as their lands and fought many horrific beasts to claim it, such as giants, beastmen and daemons of Chaos. They have managed to domesticate the fearsome mammoths of that area, and will often bear them to battle as beasts of war. The Vargs have a blood hatred of the Kurgans that dates backs to untold stretches of ancient history. Time has done little to dampen their hate, and they often mount massive raids into the Kurgan lands, which are joined by Aesling mercenaries, that wreak great devastation of the men of the Eastern Steppes. The Vargs are also dedicated warriors of Khorne, like the Aeslings, and are viciously devoted to his creed of death. The Vargs are said to have come from distant lands and settled in Norsca, led by their greatest and most legendary chieftain; a mighty Chaos Lord of Khorne known as Hrothgar Daemonaxe, who led them in conquering land and enslaving weaker tribes. Hrothgar later went deeper into the realms of the Gods and ascended to Daemonhood. The Vargs know Khorne by the name of Arkhar. One day, a band of horny Varg maraduers decided to trouble the southerners. So, they travelled from all the way from northernmost part of Norsca to Nordland, hellbent on giving them a huuge trouble. And they did. One of these maraduers saw a random fisherman's beautiful wife and thought By the Serpent, that woman is hot. I am going to have fun with her.So he did. The result was the birth of a certain devout Templar Knight of Order of the Twin-Tailed Orb. What was his name? His name was Diederick Kastnar. Sounds familiar? This makes the Vargs indirectly responsible for the destruction of Warhammer World. In the video game Total War: WARHAMMER, they have a faction up in the Northern Norsca led by a chieftain named Surtha 'BEYOND YOUR COMPREHENSION!' Ek, who is known for slaughtering Southerners with the use of massive chariot tactics.
  • Graelings: The last of the Northern Norse tribes and the most westerly of the Norse, close to Elven lands and prone to raiding those places. They come into conflict with Dark Elven corsairs frequently and the terror of the villages and fortresses of Klar Karond. Though it is also said that when they are not killing them, the Graelings sell slaves culled from the southern lands and Ulthuan to the Dark Elves. They do not gravitate to one Chaos God over another, but are, like most Northman tribes, prone to celebrating Chaos in all its glory. Haargroth the Blooded rose up from this tribe.

The Southern Norscan Tribes[edit]

  • Skaelings: Sea raiders without equal, the Skaelings are perhaps the most cunning of the Norse. They are the closest of the Chaos worshipers to the southern lands, so it is not uncommon to find them raiding the South. During the Storm of Chaos, Skaeling sea-raiders were utilized to great effectiveness by the Lord of the End Times in harrying and diverting the fleets of Brettonia and Nordland. In addition to their veneration of the Chaos Gods, the Skaelings also worship another daemonic deity known as Mermedus, who some Imperial theologians consider to be a Norscan interpretation of Manann. Though there is little in common with the mighty Imperial sea-god and the abominable daemon the Skaelings make human sacrifices to. Others have considered Mermedus to be the Chaotic reflection of Stromfells, another ill-tempered deity of the sea. interestingly, their name is not a reference to the Vikings themselves, but to the people who lived around the north American colony of vinland, who they called the Skrælings. So the Skaelings may not be chaos Vikings, but rather Chaos Inuit.
  • Baersonlings: A people who would not be odd living in the North of Norsca, the Baersonlings are tireless reavers who are proud of their martial prowess, which is truthfully legendary even amongst the Northmen. Though they are not quite as strong and fierce as the Aeslings, they war with them frequently. Their relations with the Kurgan tribes is similarly icy, and their lands often stretch into the fringes of the Eastern Steppes, which invites war. Not that this disturbs the Baersonlings, war is just another way to glorify the Chaos Gods. They are known for their copious body hair and a strange Chaos mutation that transforms them into unstoppable bear-like monstrosities. Beorg Bearstruck, a powerful Champion of Chaos, and his marauder tribe, the Bearmen of Urslo, are descended from this strain of the Norse nation.
  • Sarls: The Sarls are rugged barbarian warriors. Mighty and indomitable and devoted to the Dark Powers, they have distinguished themselves in the armies of the Chaos Gods often. Wulfrik the Wanderer, one of the greatest Champions of Chaos and executioner of the Chaos Gods rose from these people. The Sarl also destroyed the last and most terrible of the treeblood, using the bark harvested from the creature to create the second Seafang of Wulfrik after the first was lost in a raid on the Elves. Oh and this clan was destroyed after Wulfrik fucked it up by killing the chieftain son and rival clan puppet leader to once again incite the civil war between the two.
  • Bjornlings: Little is known of this tribe. But among them are the Crow Brothers, devout warriors of Nurgle.
  • Rotbloods: A tribe of Nurgle worshippers, mentioned in Vermintide and an enemy faction in the sequel. A tribe driven to such desperation that they not only primarily worship Nurgle (rare for Norscans) but even thought it would be smart to ally withSkaven. The champion Bovarr Ribspreader leads their war parties in the south. Thanks to the Skaven created Skittergate, they got to give Helmsgart an early preview of the Endtimes.

Famous Norse Chaos Champions[edit]

'I pity you and all the world, for amongst all the races of men, the gods favour we Norse alone.'

  • Morkar the Uniter: The First Everchosen of Chaos; Morkar was the survivor of an Imperial raid upon his village in the aftermath of the defeat of Cormac Bloodaxe's horde at the gates of Middenheim. He rose up to become the greatest Champion of Chaos of his generation and united the Norse tribes in his quest to gain the mark of the gods. He reaped many great conquests and honour and fear were heaped upon his name. No foe could withstand his rage in battle and no enemy was beyond his keen mind to defeat. Eventually, he was crowned as the Eternal Conqueror of the Gods by Be'lakor and led the vengeful Norsemen and their Kurgan allies in unmaking the decadent Empire. He was only defeated narrowly in single combat with Sigmar himself (pre retcon it was Aenarion who killed him). After his death, his body was taken by his kinsmen and buried in a great cairn in the Chaos Wastes. A sliver of Morkar's spirit remained in the armour long after his death, left to brood over his defeat and to forever curse the name of the cowardly Sigmar who derailed his great conquest by his craven single combat. (Let it never be said that, whatever his badass credentials, Morkar was NOT a sore loser.) Morkar the Uniter's rest was disturbed millennia after by his successor, Archaon, who sought the legendary indestructible armour of the First Everchosen in his quest for the 6 Treasures of Chaos; even in death, Morkar was too great for the Lord of the End Times to defeat in open battle. It was only by shouting a curse in the long dead tongue of the Unberogen tribe, the people of Sigmar, that Archaon was able to immobilize the reanimated armour of the dead Champion and defeat it, casting the last part of his spirit back to the Realm of Chaos and take the legendary armour for his own. To this day, Morkar's Chaos plate protects the Lord of the End Times, granting him the same incredible invulnerability as it did its former wearer.
  • Cormac Bloodaxe: One of the first great leaders of the Warriors of Chaos, and the first Champion of Chaos to be possessed by a greater daemon of Khorne. Cormac Bloodaxe, son of Varag Skulltaker, witnessed the rout of his people at the hand of the tyrant Sigmar. Though the Norsii fought fiercely and slew many despite their small numbers, Sigmar's forces were too numerous and his strange war-machines burned away the proud longships that carried the Norsemen in bringing ruination and desolation to the enemies of the Dark Gods of the North. The Norsii returned to their ancestral homeland of Norsca, and a molten core of hate and violence began to burn in Cormac's heart, which would lead him to becoming the greatest Chosen of Khorne and a force of such might and power that would reunite the tribes of Norsca into an unstoppable host that would crush the Empire of Sigmar. With the aid of the Norsii sorcerer, Kar Odacen, Cormac did bind the Norse tribes to his banner, reclaimed the ancient Chaos armour of his father, and bound a great daemon of Khorne to his axe. The eastern tribes of the Kurgan and Hung also prostrated themselves to the Norseman's banner and pledged their lives to his glory. Cormac's leadership saw the first decisive defeat the Imperials ever suffered, he had managed to match wits with Sigmar and defeated him utterly. At the behest of his sorcerer, Cormac was led to invade the City of the White Wolf. In spite of his better judgement which said to instead surround the city and isolate and pick off Sigmar's reinforcements from other southern tribes. Yet, Cormac was leader of the Norsii by the will of the Gods alone, and the Gods willed him to end the Empire with one fell stroke. Cormac's superior Norse warriors, drunk on the blessings of the Dark Gods, and strengthened with armies of daemons and beastmen assaulted Middenheim and victory was near. On the counsel of his shaman, Cormac offered himself up to become the sacrifice necessary to bring forth a Bloodthirster to break the final defenses of Middenheim. The Bloodthirster crossed blades with Sigmar and cast him down, readying for the killing stroke until Ulric himself intervened and cast the daemon into the Realm of Chaos. The Norsii later fled back to Norsca with this setback.
  • Hrothgar Daemonaxe: A great Chaos Lord dedicated to Khorne, first chieftain of the Vargs, and said to be as powerful as a mighty Bloodthirster in battle. It was Hrothgar who led the Vargs out from the East to settle the northern tundras of Norsca, destroying and enslaving weaker tribes of Norse and Kurgan on the way. Bearing a great daemonic battleaxe forged in the visage of a howling wolf, Hrothgar's favour from Arkhar the Wolf (the Varg name for Khorne) was clear. After his many victories were completed, he went to the Chaos Wastes and ascended to Daemonhood. To this day, Hrothgar Daemonaxe is venerated by all Vargs as a lesser deity of Chaos. And is believed to stand at the right hand of Khorne where he sternly judges the exploits of his people.
  • Valmir Aesling: King of the Aesling tribes, one time ally to Asavar Kul, self styled 'Emperor of Chaos' and bane of the Norse Dwarfs. Valmir Aesling was a ruthless and efficient leader of Men. Brooding and silent, save for the occasional and invariably fatal burst of temper. He was feared and renowned for punishing any insolence or slight with the most horrific tortures imaginable. When Asavar Kul was slain at the gates of Kislev (and there are rumours that Valmir himself might have done the deed, for a jagged blade was found impaled in Kul's skull), Valmir was fighting a secret, but no less bloody war against the Norse Dwarf holds. Valmir despised all the races of the Old World, except his own, and thus had long desired the destruction of the Dwarfs that hid in the southern mountains around his homeland of Norsca. Valmir swore an oath to Khorne: he would not rest until he had destroyed the Dwarfs by cutting out the heart of their nation, the hold of Kraka Drak. Valmir's Norse warriors faced the Dwarfs and soon both were locked in a vicious stalemate. But Valmir had planned the battle well, he had gained the allegiance of the Khornate Daemon Prince Aghask, who smashed aside the Dwarf's resistance in key areas, he had gained the aid of battalions of Chaos Knights from Troll Country who crushed the Dwarfen rearguard. Valmir himself charged across the field on his Chaos Chariot, pulled by six skinless bears, slaughtering all opposition to face the Norse Dwarf High King in battle. Valmir threw the severed heads of his champions before him and challenged him to single combat. Incensed at this barbarous affront to his people's honour, the Dwarf King accepted the Norse Lord's challenge. Both armies held their breath as their lords faced one another in a mighty duel. Though Valmir was more than thrice the Dwarf's height, he found himself evenly matched against the ancient, doughty king. Seeing that he could not defeat the Norse King, the Dwarf Lord shouted one word; 'cannons!'. Thus, did the Dwarfs fire the great canons of Kraka Drak, shattering the Norse Chaos Warriors and entombing both them and thousands of Dwarfs until the collapsed ruin of what was once the mightiest of the northern Dwarf cities. Both Valmir and the Dwarf King had fallen, slain not by each other's steel, but by snow and stone. Yet, the hold was indeed no more, and underneath the ruins, the hardened Norsemen continued on, methodically slaughtering the remaining Dwarfs. Valmir, albeit posthumously, had upheld his grim oath.
  • Wulfrik the Wanderer: Perhaps the greatest warrior to rise up from the Sarl tribes is Wulfrik the Wanderer, whose name is spoken in fearful whispers. Once a champion of Chaos Undivided amongst the Sarls who thwarted the armies of a great Aesling tribe and slew their king, a mighty Champion of Chaos known as Torgald, Wulfrik had made a drunken boast at the battle's end that he was greater than any warrior in this world or the next. After passing out from quaffing no less than 7 barrels of mead, Wulfrik found his dreams visited by an emissary of the Dark Gods he worshiped. The emissary told Wulfrik that the gods were displeased with his boastful tongue, but had seen fit to allow him to prove his arrogant words. When he awoke, Wulfrik found he had been marked by not one, but all of the four great gods of Chaos, and his tongue was re-shaped into a flitting, forked thing that allowed him to speak in any language. Wulfrik claimed his legendary longship, the Seafang, from the hoard of a Skaeling Chaos Sorceror who he slew in combat. From then on, Wulfrik would be known as the Inescapable One, travelling the hinterlands of the world to slay the fiercest creatures at the whims of the gods. Wulfrik is perhaps one of the greatest warriors in all the world, for he has slaughtered giants, dragons and merwyrms like cattle and even daemons have cowed before him and begged his mercy. He is the Executioner of the Chaos Gods, and is one of their most devout followers. To Khorne he offers up the skulls of those he has slain, to Slaanesh he gives their still-beating hearts, to Nurgle the contents of their slit guts, and Tzeentch he honours with their final breath.
  • Valkia the Bloody: The Sword-Maiden of the Blood God, the Bringer of Glory, the Chooser of the Slain and the Gorequeen of the Norse. Valkia is Khorne's servant who carries the spirits of worthy warriors so that they may fight on forever in the Blood God's Halls. The sagas of her people tell that she was once a mortal woman, a Norse queen of the ancient and long-dead Schwarzvolf tribe. She gained the favour of Khorne by slaying any who dared contest her claim in honourable battle and also by defeating the Champions of the lesser Chaos Gods. Foremost amongst these was Locephax, a daemon prince of Slaanesh who sought to enslave the warrior-queen. Valkia felt the berserker rage come upon her and she took up her great spear Slaupnir and struck down the daemon and affixed its severed head to her shield. Valkia then traveled to the uttermost North of the world and, with the fanaticism of the true believer, pledged herself utterly to the Axefather. Valkia almost succeeded in coming before her beloved god's throne, but was slain like countless others in the twisted hellscape of the realm of Chaos. Khorne was displeased, for he had great plans for the woman, and his bellowing fury was so thunderous that it shook the world and roused Valkia from death. Khorne was angry with her weak mortal form and remade her into a being more pleasing to him. A true vision of destructive power: great bloody wings tore out from her once shapely back, her legs were refashioned into those of a bloodletter and massive horns rose from her skull. Her only purpose now is to reap more skulls for her mighty lord and to choose the valorous Norsemen dedicated to Khorne who fall fight on at their god's side in the Realm of Chaos 'till his rage devours all that exists. When Valkia takes to the mortal skies, all the Norse tribes dedicated to Khorne march under her shadow, for they know that she will carry them to the realms beyond to be Khorne's chosen in the afterlife, a prize beyond all measure. Where she flies, whole lands are drenched in blood. Such is the power Khorne has granted her.
  • Scyla Anfingrimm: The Saga of the Gorebeast is a long and terrifying one amongst the savage Norse clans, the fame of the Talon of Khorne lives long in the songs sung by the Skalds of many a Norscan meadhall and in the terrified ramblings of those few Imperials who have born witness to the unstoppable fury of Scyla and survived. Tales told of a hulking beast the colour of blood who wears a massive bronze collar and is festooned with the blasphemous ritual marks of Khorne, and who lays low all who stand against him with its unquenchable thirst for death. Yet, it was not always so. For the greatest of Khorne's Chaos Spawn was once a man, once a man, ONCESSSSE A MAAAANNRGABLFARBLLEHC----ahem--was once one of his greatest and most fearsome champions. Scyla Anfingrimm was the bane of the Old World from his homeland of frozen Norsca to the shores of distant Ind, his name synonymous with victory, slaughter and pillage. As a man, Scyla was marked by Khorne and elevated into the highest echelons of the god's favour; earning not only the respect of his tribesmen but all the raiders of the neighboring fjords. It was Scyla who single-handedly laid low the fearsome Jabberwock that plagued the River Voltag, and it was Scyla's daemonic greatsword that destroyed the tentacled beast that ruled the Bay of Blades. Every spring, he and his marauders would take to their longships and slaughter their way through the Empire, through Bretonnia and even as far south of Khemri. Returning from their raids drunk on blood and glory, the hulls of their ships filled to bursting with ancient treasures and slaves ready to be thrown upon sacrificial pyres dedicated to Khorne. The people of the Ironpelt would often chatter about how Scyla would soon ascend to daemonhood. They were right in a sense. After orchestrating the Massacre of Black Gulch, which caused the great chasm to run red with Skaven blood, Scyla was gifted with even greater physical strength and massive ape-like arms infused with the power of Chaos. Thanking the Axefather for his blessing, Scyla launched daring raids against the war-dhows of Dhuli armada, personally reducing their great flagship to splinters. This time, he was gifted a serpentine tail ending with a snapping maw. Scyla's merciless killing of the Chaos Dwarf delegation sent to trade with his tribe resulted in a great profusion of horn-like plates covering his mighty frame. After single-handedly annihilating the bestial Gorgers of the Undermountain, Khorne was so pleased with Scyla's might that he gifted the Champion with the mind of a ravenous beast. With that, Scyla's body spiraled out of control. His transformation into a Chaos Spawn was complete NO!!! GRISHIISOSKS. That day, Scyla fell from a feared and far-famed warlord. His warband fell to the leadership of his second-in-command and next most favoured of Khorne; Erlock One-Eye. Scyla was still afforded the same respect and honour from his companions, arguably moreso, for now he was a living sacrament to Khorne's power and might. Unlike other Chaos Spawn Not Again! GRAAAGH!, Scyla remains the favoured of Khorne; a testament to his greatness in his former life. Scyla exists as he did before, only to fight and slaughter for the pleasure of his fearsome god. His destiny is only to mete out death against those foolish enough to face him.
  • Sigvald the Magnificent: Chaos Lord Joffrey. Though he appears no more than a boy of sixteen, Sigvald the Magnificent has blighted the Old World for three centuries. The inbred child of a great Norse Chaos Lord and his own sister, Sigvald was spoiled with all he ever wished, it was only after his cannibalistic tendencies were revealed that the tribe forced him out. Feigning dismay, Sigvald sneaked into the longhouse and murdered his own father while he slept, fleeing then to the Chaos Wastes. The personification of beauty on the outside, but as horrifying as the lowest Spawn on the inside, Sigvald rides as Geld-Prince of the Decadent Host; an army of amorous madwomen and men who seek to attend his every debased whim. Marked by the Prince of Excess and gifted with Sliverslash, a blade forged from a sliver of the Sword of Slaanesh, it is clear to all that Sigvald the Magnificent is the greatest Champion of Slaanesh to walk the world. Recently tried to kill all the high Elves on the grounds that they must die for having better hair than him. (Seriously, this guy is pretty much Joffrey from A Song of Ice and Fire; both were born from brother-sister incest, both are handsome blonde men, both are arrogant and morally repulsive shits. The difference is Sigvald is still alive and even more Grimdark)
  • Vilitch the Curseling: Once upon a time, two twins were born. One of them was Thomin, a well-liked, well-built man who was a great warrior and whom everyone expected to become a great leader. The other was Vilitch, a twisted, decrepit freak whom everyone beat up and could only scrape by as some sorcerer's apprentice. Needless to say, Vilitch hated this setup and prayed to Tzeentch for him to switch the twins' destinies. Then, one Geheimnisnacht, the big bird answered and merged the twins together. Vilitch was now fused to Thomin's body and as a result became far smarter and more magically adept while Thomin became reduced to a braindead brute. The twin-abomination then decided to use this newfound power to murder all the people who made fun of him and used his magic to mentally enslave the mightiest warriors of his tribe.
  • Festus the Leechlord: Doctor, plaguemaster, and one of Nurgle's favorite guys. Originally a good Nordland doctor who knew everything about how to cure diseases. He was then driven to insanity when he found himself incapable of curing a certain plague that swept the lands and in desperation, made a pact with the plague god in order to learn the knowledge needed to cure it. Sure, he got that knowledge, but he also turned so insane that he stopped caring about curing things and began a life of testing out all sorts of diseases and being a generally sick sack of shit (as most Nurglites are wont to). So he became basically the Dr Mengele of the Old World.
  • Kholek Suneater: A FUCKING HUGE 4 legged dragon Ogre. He is a massive Beast armed with a HUUUGE THUNDER HAMMER who can crush dragons. He was a living battering ram who also managed to crush bloodthirsters.

Gallery[edit]

  • WE FIGHT THE HORDE, SINGING AND CRYING; VALHALLA! I AM COMING!!

  • KHORNE!! OPEN THE GATES OF YOUR HALL!!

  • Their main method of transportation.

  • Kjarl Deathaxe and the Blood Drinkers.

  • Wulfrik the Wanderer on a morning stroll.

See Also[edit]

  • Warhammer/Tactics/Warriors of Chaos - A guide on how to lead these awesome barbarians to glory and bloodshed and the notice of the Gods.
  • Vikings - What they are based off. Just in case you forgot.
  • Chaos Space Marines - Their 40K counterparts.
  • Chaos - What did they worship again?
Playable Factions in Warhammer Fantasy Battle
Human Kingdoms:The Empire of Man - Bretonnia
Elves:High Elves - Dark Elves - Wood Elves
Dwarven:Dwarfs - Chaos Dwarfs
Undead:Tomb Kings - Vampire Counts
Heirs of the Old Ones:Lizardmen
GreenskinsOrcs - Goblins
OgrekindOgre Kingdoms
Servants of ChaosWarriors of Chaos - Daemons of Chaos - Beastmen
SkavenkindSkaven
The Champions and Lords of the Warriors of Chaos
Aekold Helbrass - Arbaal the Undefeated - Archaon - Beorg Bearstruck - Bödvarr Ribspreader
Egrimm van Horstmann - Festus the Leechlord - Feytor - The Glottkin - Gutrot Spume
Haargroth - Harald Hammerstorm - Kaleb Daark - Kayzk the Befouled - Krell - Maggoth Lords - Melekh
Mordrek the Damned - Sayl the Faithless - Scyla Anfingrimm - Sigvald the Magnificent - Skarr Bloodwrath
Slambo - Styrkaar of the Sortsvinaer - Tamurkhan - Thorgar the Blooded One - Throgg
Valkia the Bloody - Valnir - Vardek Crom - Vandred - Vilitch the Curseling - Wulfrik the Wanderer
Retrieved from 'https://1d4chan.org/index.php?title=Warriors_of_Chaos&oldid=725693'

Total War Warhammer Editions FAQ


  • 3Chaos Warrior DLC for Total War: WARHAMMER, Now Free Week One

What different versions of Total War: WARHAMMER are there?

Total War: WARHAMMER will be available in the standard edition, Limited Edition and the extremely rare High King Edition. In addition, February 2017 will see the release of the Old World Edition.

OLD WORLD EDITION FAQ

In February 2017 we will be releasing a new edition of Total War: WARHAMMER with selected high street retailers. The big news is that it comes with a new playable race – Bretonnia. Why should you care if you already own Total War: WARHAMMER? Because you can download the Bretonnia Race Pack for free then too!

A contrast of lowly peasant masses and proud knightly orders, the feudal kingdom of Bretonnia features a host of powerful units and is lead into battle by a choice of three playable Legendary Lords; King Louen Leoncoeur, Alberic of Bordeleaux and the Fay Enchantress. More details about this iconic Warhammer Fantasy Battles Race will be revealed in the new year.

We’ve answered some of the most likely questions below.

What’s in the Total War: WARHAMMER – Old World Edition?It is the original game, plus the Bretonnia Race Pack and an exclusive novella, ‘The Prince of Altdorf’ by Total War Writer Andy Hall.

Does it come with all the DLC? Is it a GoTY or Gold version?No, it’s the original game and the Bretonnia Race Pack, and all the free-LC we’ve released to date of course. There are no plans to release a Gold or GoTY version of the game currently.

Why are you releasing this Edition?It’s a great opportunity to mark the inclusion of a great and iconic Warhammer Fantasy Battles race, and a great point for anyone who hasn’t dived into the Total War: WARHAMMER game yet to get on board.

What will existing players get?If you already own Total War: WARHAMMER, your game will be updated, and you will see the Bretonnia Race Pack available for free download in the Steam store. However, ‘The Prince of Altdorf’ novella is only available with physical copies of the game.

Warhammer 2 Chaos Guide

You said Bretonnia was coming this year, why is it delayed till February?As we mentioned at the time, our free content plan is subject to change, and we took the opportunity of repackaging the game to add in more content for Bretonnia, with additional units and a third Legendary Lord for example.

Is anymore DLC coming for Total War: WARHAMMER?Yes, our next major DLC expansion, and the next Free-LC is due before Christmas. It is growing now, there will be more news soon.

Will there be any more Free-LC after Bretonnia?Yes, checkout our latest Free Content schedule for a hint: https://wiki.totalwar.com/w/Total_War:_WARHAMMER_Future_Content_Blog#Free-LC

What are the differences between these editions?

The High King Edition is modelled on the legendary Book of Grudges, and will ship in a large ornate presentation box, featuring metallic gold and 3D sculpted detail in the iconic Dwarfen style. Contained within is a host of treasures guaranteed to sate the gold-lust of the mightiest Dwarfen High King. Including:


  • The Grudge Ring
    • The ring comes in a men's size 11 which is the average. It will ship with a leatherette thong/strand so it can be worn around the neck too
  • Slayers Whetstone Pendant
  • Dwarfen Drinking Horn and Stand
    • The Drinking Horn is for both practical and display use and holds a full pint of liquid to be quaffed at your leisure
  • Canvas Map
  • Integrated Art Book
  • Metal Pak™ case
  • Insider guide
  • Chaos Warriors Race Pack

Chaos Warrior DLC for Total War: WARHAMMER, Now Free Week One

We’d like to announce that the Chaos Warriors Race pack will now be offered free to players who purchase Total War: WARHAMMER in the first week on sale, as well as if you pre-order.

By extending the free period deadline by a week past launch, we can make sure more people who don’t feel like pre-ordering don’t miss out.

But at the same time we still get to reward early adopters, who’s support is so valuable to us.

Retailers who are currently supporting the pre-order will continue offering the DLC for free into the first week, with the free period coming to an end at 18:00 BST on the 31st May.

Catch the Chaos Warriors in action in this new Let’s Play video, featuring the titanic Kholek Suneater. Swathed in lightning and wielding a hammer the size of a building, Suneater is the most ancient of the Dragon Ogres and one of the Legendary Lords available to play as in the Chaos Warriors Race Pack. [VIDEO LINK]

Brief Q&A below which will help answer some questions:

Q&A

What’s a ‘participating retailer’?Any retailer that is already offering the Chaos Warriors Race Pack as a Pre-order will also be making it available for free to people who buy the game during the first week on sale. You should always check with your preferred retailer to make sure though.

Does this affect the contents of the Collector’s Edition?No, the Chaos Warriors will still be included in that Edition.

When will the free Chaos Warrior Race Pack offer end?At 18:00 BST on the 31st May 2016.

Has the release date for the game changed?No, the game will still release on the 24th May 2016.

Will reviews still come out before launch?Yes, absolutely, we will be able to tell you when soon.

Will there be preloading for the title on Steam?Yes there will, we will be able to announce when shortly.

Warriors

Alongside the extremely rare High King Edition, a Limited Edition will also be available at select retailers. This version includes the metal case and the Insider Guide detailed above in the High King Edition.

The Standard Edition contains the main game only.

All pre-orders of the Standard or Limited Edition from participating retailers will include the Chaos Warriors Race Pack.

All copies of the High King Edition will include the Race Pack.

Where can I pre-order them?

We’ll be keeping a list of links to where you can pre-order the various different editions.

See links below:

Standard Edition

- Link coming soon

Limited Edition

- Link coming soon

High King Edition

The High King Edition is available exclusively from KOCH Media Limited

How much do the different Editions cost?

Costs will vary by retailer. See links below:

Standard Edition

- Link coming soon

Limited Edition

- Link coming soon

High King Edition

The High King Edition is available exclusively from KOCH Media Limited

In which countries is the High King Edition available?

  • UK
  • Republic of Ireland
  • Germany
  • France
  • Sweden
  • Denmark
  • Finland
  • Spain
  • Italy
  • Poland
  • Czech Republic
  • Hungary
  • Iceland
  • Norway
  • USA/Canada
  • Belgium
  • Luxembourg
  • Netherlands
  • Switzerland
  • Austria
  • Australia

Why is the High King Edition not available in my county?

We’re really sorry, either due to legal, logistical, rating, distribution or other unavoidable problem we can’t officially supply the High King Edition in your country. Rest assured we would absolutely do so if we could, and again, sorry that we can’t.

How much is post and Packaging for the High King Edition?

Total War Warhammer Races

Post and packaging costs vary by country. See guide below:

  • £9.99 - UK
  • £18.50 – Republic of Ireland, Germany, France, Sweden, Denmark, Finland, Spain, Italy, Belgium, Luxemburg, Netherlands
  • £22.50 - Poland, Czech, Hungary, Iceland, Norway
  • £33.50 - USA/Canada
  • £29.99 - Australia
  • £19.99 - Austria, Switzerland


How and when will it be delivered?

Total War Warhammer Dragons

It will go out via ‘signed-for’ delivery to arrive on release day unless factors outside Koch's reasonable control prevent this from happening, in which case the customer will be promptly notified assuming that Koch know of the delay once it has passed the goods to the courier.

Is Koch Media connected to www.nindie.co.uk?

Yes, the payment on your bank statement may reference www.nindie.co.uk or Koch Media Ltd.

What if I want to cancel or there is something wrong?

Please contact KOCH Media if you have any questions in relation to your order.

Is it possible to refund my order?

It is not possible to refund your order for this limited edition product. Please see our Terms and Conditions

When is the payment taken?

Payment is taken immediately.

Can I have a receipt for my payment?

Yes, receipts are available on request. Please contact us on warhammerhighking@kmhub.com with your order reference.

Which language will the mini strategy guide be in?

The mini strategy guide is currently available in English, French and German.

Is it possible for me to change my order delivery address?

Yes. Please send requests for delivery address changes to warhammerhighking@kmhub.com with your order reference. Please note that the new delivery address must be within the same country as the original delivery address.

List of Retailers

Total War™: WARHAMMER® is available for pre-purchase through Steam. Below is a list of alternate retailers stocking both the Standard and Limited Editions. We will endeavour to add to this list frequently and keep it up to date.

Region Total War™: WARHAMMER® Total War™: WARHAMMER® - Limited Edition
USSega Store
Gamestop.com
Zavvi.com
UKSega StoreAmazon UK
Zavvi.comGame.co.uk
Game.co.uk
ShopTo.net
GreenManGaming.com (Digital Download)
GamesPlanet.com
Amazon UK
SwitzerlandWog.ch
Gamestop.ch
SwedenWebHallen.comWebHallen
GamersGate.com (Digital Download)CDon.se
DiscShop
CDon.se
NorwayCDon.noCDon.No
GameZone.no
DenmarkWebHallen.comWebHallen
FinlandCDon.fiCDon.fi
WebHallen.com
SpainSega StoreXtraLife.es
Amazon.es
XtraLife.es
Tutiendadevideojuegos.com
Zavvi.es
New ZealandEBGames.co.nz
NetherlandsBol.comBol.com
Zavvi.nl
ItalySega StoreAmazon.it
Amazon.it
GermanySega StoreMediaMarkt
Amazon.de
Zavvi.de
GameStop.de
FranceSega StoreAmazon.fr
Amazon.fr
AustriaGamesOnly.at
GameWare.at
AustraliaSega Store
EBGames.com.auEBGames.com.au
JBHifi.com.auJBHifi.com.au
Retrieved from ‘https://wiki.totalwar.com/index.php?title=Total_War_Warhammer_Editions_FAQ&oldid=22081’